FreezingMoon/
šŗ Turn Based Strategy Game. Master your beasts!
USD raised
Recent activities
Nakama client implementation (online multiplayer)
load units if playable
The yellow energy bar goes into negative on hover
reuse and improve fullscreen button code
Stomper's primary ability
Battering Ram ping-pong effect
preview unit queue placement
fullscreen button during gameplay
slide out already used abilities
bad canvas scaling on fullscreen mobile
interface rescale on mobile devices
Stomper's ultimate ability
bad z-index stacking
Golden Wyrm's passive ability
display icon for cycling abilities
slide-in abilities if currently usable
Poisonous Vine should vanish
Stomper's passive ability
Stomper's attack
Vehemoth's passive ability
Vehemoth's basic ability
Fiery Claw speed and hit location consistency
don't jump away when active
passive icon ability toggling regression
custom position of stat icons in tooltips
Personal Space log tweak [bounty: 2 XTR]
Sword Slitter upgrade tweak [bounty: 3 XTR]
info in the background
quick info box [bounty: 40 XTR]
Centralize debug flags [bounty: 10 XTR]
CI Linter failing when submitting PR with unrelated code ā "'JQuery' is not defined"
weird useless line in pre-match screen [bounty: 2 XTR]
some Player 2 unit abilities don't function properly [bounty: 12 XTR]
Gitcoin Grants Beta
bad z-index for P1 units materialized on row bellow [bounty: 7 XTR]
medium/large units can be problematic until moving [bounty: 15 XTR]
Player 1 can stack units on top of each other [bounty: 16 XTR]
audio player tweaks [bounty: 8 XTR]
music player integrated volume and sfx sliders [bounty: 8 XTR]
Ancient Beast shout Easter Egg [bounty: 3 XTR]
Chilling Spit improved hit feel [bounty: 4 XTR]
better showcase current unit location when moving [bounty: 6 XTR]
Sudden Uppercut forced delay queue tweak [bounty: 6 XTR]
version in combat log [bounty: 2 XTR]
Github Accelerator
Asset caching [bounty: 25 XTR]
Node.js app on Heroku [bounty: 10 XTR]
Bounty Hunter
lead players to own materializable units better [bounty: 5 XTR]
more right click dash consistency when able to use materialization [bounty: 4 XTR]
showcase unit name on avatar hover [bounty: 5 XTR]
Disable music when debugging
Creature ids shouldn't be duplicated, should be consistent
display dizzy status right away [bounty: 2 XTR]
Testing framework? Referencing #1475
sfx slider tweaks [bounty: 3 XTR]
slider orientation signs [bounty: 2 XTR]
switch screen location for slider [bounty: 1 XTR]
awkward sfx slider adjusting [bounty: 3 XTR]
Disable game status logging when debugging
wrong movement range on avatar hover [bounty: 3 XTR]
creature.delay reset on turn end, supports #2158 [bounty: 12 XTR]
CI task has breaking Prettier error [bounty: 2 XTR]
drop pick-up log optimizations [bounty: 2 XTR]
Poisonous Vine does massive damage [bounty: 4 XTR]
autogenerated drop list [bounty: 5 XTR]
autogenerate trap list [bounty: 6 XTR]
CreatureStats type? #1969
unit queue not highlighting sickened units [bounty: 3 XTR]
manually stacked unit drops are problematic [bounty: 5 XTR]
Discussion: Damage calculation
Use unprocessed source maps
Brainstorm: Ability FSM
Bug: "Uncaught TypeError: G.grid.getHexMap(...)[0] is undefined", Nutcase, Fishing Hook
game log fetching is broken [bounty: 8 XTR]
Deadly Toxin poison nerf [bounty: 4 XTR]
version number as global variable [bounty: 6 XTR]
online multiplayer blocked by CORS crap
project name shout on round marker click [bounty: 3 XTR]
outline occupied hex grid coordinates [bounty: 4 XTR]
animate healthboxes on unit hover [bounty: 5 XTR]
colored hexagon outlines on unit hover [bounty: 5 XTR]
shout name on unit click [bounty: 3 XTR]
show unit name tooltip on click [bounty: 3 XTR]
show s-cursor on hover [bounty: 3 XTR]
skip turn "wait" cursor style [bounty: 4 XTR]
showcase branding in coordinate view [bounty: 4 XTR]
tweak position of grid coordinates [bounty: 2 XTR]
streamline project text logo [bounty: 9 XTR]
Hexes don't accurately respond to mouse [bounty: 60 XTR]
Make soundsys.js's API callable with a string
unit queue triggering quick info box [bounty: 4 XTR]
project info in quick info box [bounty: 4 XTR]
Regression: creature id's
Sound system suggestions, expands #2257
rotating targeting cursor [bounty: 9 XTR]
showcase ability bonus potential [bounty: 8 XTR]
confusing or wrong ability comments
faster charging speed for Vehemoth
shorter audio player timeline [bounty: 6 XTR]
Whip Move minimum range indicators [bounty: 25 XTR]
proper hexagon tile hovering [bounty: 35 XTR]
not able to materialize by obvious means
Upgraded Flat Frons targeting and damage issues for left-facing Vehemoth
Larva Infest log tweaks [bounty: 5 XTR]
Blowing Wind sprite
units can snap to different location after materialization [bounty: 22 XTR]
Whip Move targeting path [bounty: 16 XTR]
Whip Move improper pull [bounty: 66 XTR]
BitcoinTalk thread
Nomics token listing
coinPaprika listing of XatteR token
downloadable app research
timestamp in saved game logs
awesome-game-remakes listing
cursor keyboard movement regression
match list showing up empty
mutually exclusive screens
refresh match list stylish button
analytics for 0.4 when stable
Cannot type "f"/"l" characters into registration/login fields
load game
GSOC 2025 application
Larva Infest causing issues for target unit
Nutcase's War Horn is harmless
ability info fields not displayed in tooltips
locked units don't always show status text [bounty: 5 XTR]
log ability upgrades
right click to close any screen [bounty: 9 XTR]
more original suggestions
TypeScript migration [bounty: 666 XTR]
div around the playlist only [bounty: 3 XTR]
Seismic Stomp problematic targeting [bounty: 12 XTR]
dashed hexagons for Seismic Stomp under obstructed targets [bounty: 8 XTR]
upgraded Seismic Stomp path quick trigger [bounty: 8 XTR]
giveth.io project listing
audio player skin [bounty: 14 XTR]
audio player can freeze the game [bounty: 6 XTR]
Shuffle button tooltip [bounty: 2 XTR]
right side effects volume slider [bounty: 3 XTR]
right side Stomper diagonal attacks do no damage [bounty: 10 XTR]
Whip Move path clicking confirmation [bounty: 3 XTR]
can't target most abilities [bounty: 5 XTR]
score menu hotkey [bounty: 2 XTR]
indicate error if no genres selected [bounty: 5 XTR]
project name used by a mod of a different game
upgrade to latest Node.js LTS [bounty: 8 XTR]
only highlight picked target [bounty: 5 XTR]
quick trigger only until first target [bounty: 5 XTR]
some abilities don't shake camera [bounty: 12 XTR]
disable right click menus in Brave [bounty: 6 XTR]
movement abilities cause desynchronization [bounty: 200 XTR]
opensourcehub.io listing
enable 2vs2 matches for online multiplayer [bounty: 100 XTR]
project docker image [bounty: 33 XTR]
Github actions build fails [bounty: 10 XTR]
unit avatars can move offscreen [bounty: 14 XTR]
building game client fails on Heroku [bounty: 7 XTR]
GitHub pages deployment [bounty: 12 XTR]
Seismic Stomp problematic for blue players [bounty: 11 XTR]
optimize score screen for embeds [bounty: 7 XTR]
score screen button tooltip [bounty: 6 XTR]
GitHub Sponsors
problematic Freezing Spit for right side players [bounty: 12 XTR]
more modular hotkeys [bounty: 8 XTR]
turn unit while attacking behind [bounty: 5 XTR]
Quick Match Mode
Battlefield Theme Preview & Selection Slider
Undo Move (within a time limit)
cancel ghost if not within range [bounty: 6 XTR]
Game Freezes and Red Title Appears After Screenshot in Firefox
dashed color hexagons under target [bounty: 15 XTR]
Add Turn Timer Warning (Sound + Visual Effect) [bounty: 22 XTR]
Add Preset Game Mode Profiles [bounty: 12 XTR]
Saved Custom Settings Profiles
Dark Priest loss of color coding [bounty: 26 XTR]
Randomized Match Option
Feature Request: Show Map/Tiles with Hotkey "M"
Landscape mode warning problematic on desktop [bounty: 20 XTR]
random combat location by default [bounty: 9 XTR]
active unit hexagons on top [bounty: 8 XTR]
Poisonous Vine trap destruction [bounty: 6 XTR]
pick random location by default [bounty: 4 XTR]
random combat location as radio button [bounty: 8 XTR]
improper color for 3rd player health/capsule indicators
I tried to run the game locally but it reported an error
KWoC 2024 mentorship
auto-generated avatar grid [bounty: 30 XTR]
abilities don't reset if used when delayed [bounty: XTR 20]
Repo cannot be built
Can't start playing
solidifying Freezing Spit sprite [bounty: 9 XTR]
Music Volume Slider Integration
Request for Permission to Embed Ancient Beast in a Game Aggregation Website
Cinematic Intro Overlay for Seamless Game Start
Dragon Flight movement specs
blinking ghost duplicate unit [bounty: 8 XTR]
semi stuck in fullscreen mode [bounty: 5 XTR]
fullscreen button state change [bounty 5 XTR]
Unable to Run Development Environment on Windows 10
Bounty Hunter cardboard [bounty: 66 XTR]
unit selection using Tab key [bounty: 16 XTR]
buffs/debuffs for stats and masteries [bounty: 60 XTR]
Escort Service unavailable at times [bounty: 25 XTR]
hexagon touch input problematic on Android [bounty: 234 XTR]
useless text cursor in Firefox [bounty: 4 XTR]
Bonfire Spring upgrade not working [bounty: 12 XTR]
movement related drops restore extra points [bounty: 5 XTR]
Gooey Body upgrade revamp - ressurection [bounty: 30 XTR]
interface tweaks
Gooey Body upgrade revamp - leap units [bounty: 30 XTR]
X-Ray feature improvements [bounty: 30 XTR]
build error [bounty: 9 XTR]
location confirmation slide [bounty: 15 XTR]
pointless ability frame [bounty: 8 XTR]
darker fullscreen button background [bounty: 10 XTR]
self playable matches [bounty: 50 XTR]
Horn Head
stylish bars
autosave and resume
Bounty Hunter drop
limit movement preview to active unit [bounty: 8 XTR]
quick showcase of unit stats and masteries [bounty: 80 XTR]
local server throws error [bounty: 6 XTR]
hide combat log in views [bounty: 5 XTR]
move UI at the bottom side overall [bounty: 123 XTR]
second hit sfx missing [bounty: 5 XTR]
Hammer Time tweak [bounty: 22 XTR]
skip turn twice because of trap [bounty: 6 XTR]
ability icon toggle problematic with Frogger Jump [bounty: 5 XTR]
specify match winner [bounty: 4 XTR]
Godlet Printer selected but inactive [bounty: 44 XTR]
some jest tests fail [bounty: 6 XTR]
ability makes sound regardless of audio mode [bounty: 5 XTR]
creature cards don't update stats [bounty: 12 XTR]
Tooth Fairy second hit sfx (bounty: 6 XTR)
Pistol Shot shoots blanks (bounty: 12 XTR)
Creature Dash arrow keys error: "stats is undefined"
Abolished Fiery Touch throws error when used facing left
bouncing indicator [bounty: 2 XTR]
Hint `cssClass`
Hex hover bug - Hexgrid + hotkeys
Pathfinding doesn't use h(n)
showcase attack
only one notification for Poisonous Vine [bounty: 2 XTR]
`creature.adjacentHexes` returns counter-clockwise hexes when `clockwise=true`
OpenCollective widget within dash [bounty: 3 XTR]
Creature Dash: arrow keys don't move the "active" grid element
can't enable ability upgrades from the start [bounty: 3 XTR]
vertical browser tabs overlap UI elements [bounty: 6 XTR]
Firefox warns about OpenCollective embed
`creature.flipped` is `undefined`
build issues related to linting
TypeError: express is not a function
basic attack icon not clickable [bounty: 4 XTR]
Personal Space lack of buff notifications [bounty: 2 XTR]
press Space to start [bounty: 2 XTR]
improved health indicator animation cancel [bounty: 5 XTR]
block multiple file pickers [bounty: 2 XTR]
pre-match screen hotkeys [bounty: 5 XTR]
Main Menu return to Singleplayer
new low donation tier on OC
Ancient Beast shout in pre-match screen [bounty: 2 XTR]
always play random track
logo showing up when switching tabs [bounty: 3 XTR]
Mud Bath targeting snapping [bounty: 7 XTR]
regression: missing colored hexagons around inactive units
show colored hexagons on hover [bounty: 4 XTR]
coinimp.js? miner.html?
Husky lint-staged not running [bounty: 10 XTR]
Node.js server fails to start
missing ability trap sprites [bounty: 2 XTR]
drops not centered [bounty: 1 XTR]
OC widget missing in embed [bounty: 8 XTR]
Small code suggestions
Esc shouldn't leave fullscreen [bounty: 12 XTR]
Esc to show exit full screen confirmation [bounty: 8 XTR]
"canceled" temporary indicator after toggling abilities [bounty: 4 XTR]
toggling abilities doesn't cancel [bounty: 4 XTR]
flee match problematic [bounty: 6 XTR]
exit match button not working [bounty: 4 XTR]
fullscreen mode tweaks [bounty: 6 XTR]
missing skip turn icon above character [bounty: 6 XTR]
branding missing when in iframe [bounty: 4 XTR]
Escort Service one hex usage [bounty: 30 XTR]
Gumble passive ability revamp [bounty: 100 XTR]
Upgrade to Artifact v4 [bounty: 4 XTR]
Qoddi sponsorship
OpenCollective widget doesn't allow for dofollow links [bounty: 234 XTR]
BEAST token info on zkevm
Bonfire Spring tweaks [bounty: 44 XTR]
double drop [bounty: 11 XTR]
project logo visible after browser hotkeys press [bounty: 4 XTR]
Meta powers unusable [bounty: 22 XTR]
more intuitive move action [bounty: 9 XTR]
bounce the Skip Turn icon [bounty: 6 XTR]
show skip turn icon when hovering active unit [bounty: 7 XTR]
flicker cardboard opacity [bounty: 4 XTR]
Escort Service unusable [bounty: 20 XTR]
Gumble advanced ability revamp [bounty: 100 XTR]
GameLog refactor
radek-sprta github game listing
ability targeting matrice rename [bounty: 3 XTR]
don't show duplicated "Skip turn" text on hover [bounty: 3 XTR]
Cannot start project
leap visual consistency [bounty: 4 XTR]
Escort Service movement preview [bounty: 5 XTR]
Frogger Jump location preview [bounty: 4 XTR]
round background corners on hover
Impaler
animated cursor
Items will become food
show only available upgrades
unified materialization
unit viewer
smart grid
don't cancel ability
Nakama server (online multiplayer)
improved hotkeys
menu changes for multiplayer
split the game index into multiple files [bounty: 20 XTR]
updated dependencies
optimized asset loader
webpack tweaks
Vehemoth
colored upgraded ability frames [bounty: 12 XTR]
bad build base-path
host game on GitHub Pages
icons for embed
Accessibility of the game
new fullscreen method
confirm reset
3d bestiary view mode
upper right corner
show game name
iframe firefox issues
keyboard shortcuts (hotkeys)
several UI changes
Swine Thug tweaks
game launcher
unsmart maximization
widescreen website
duel for Bitcoin
tweaked icon hover
Dragon Bones 3d modeled / remastered
cursor waiting state weirdness
Chimera revamp [$71 awarded]
sketchfab oembed usage
Escort Service facing [bounty: 11 XTR]
Mud Bath creation sound [bounty: 3 XTR]
half opacity icons instead of dimming
generated index.html file
gamekicker.org funding campaign
screen shake effects
pre-cache upcoming carousel avatars
change donations amount format
Donations graph
avatar unit grid set generation formula
error page 404 should be improved
no surrender score
Mark vs Becky
Dread Knight vs Jupiter_Hadley
match vs Willam
Resonance22 plays AB
IndieInsights streaming show
development version unit viewer
dash view buttons and bars
pointless turn around
unit drop not where supposed to
can't load game
Nutcase's Tentacle Bush tweak
mouse state for locked units button
submodule and subtree usage
move Nutcase to different realm
card text tweaks
Gumble tweaks
Button to close Godlet Printer overlaps with button to display Game Score
card hex/set info
show proper energy cost
hotkey tweaks
drop picking one line log entry
switch deprecated package
online multiplayer Discord server bot
Mud Bath debuff on stopping over
Infernal
mouse wheel to switch units easily
Realm icons
only selected ability should glow
transparent interface icons
partial card info update
linting rule annoyance
don't show materialization specific error for dead/queued units
transparent bg for unit status icon
semi-transparent unit status boxes
dark semi-transparent ability icon background on cards
colored frame for close button
change button behavior
materialization button vanishes
TravisCI builds failing
OpenCollective account
Fiery Touch upgrade tweak
optimized dimmed image
quickly switch view
game databases
problematic fullscreen button if using hotkey
audio player as sidebar
combat log cursor
show cards for locked units
auto deploy review apps for PRs on zeit.co
auto deploy review apps for PRs on Heroku
remember viewed unit
mobile version
exit fullscreen mode
color coded avatar corners
hotkeys using Shift modifier
individual creatures to flee match
tweak dash view player tabs
problematic random creature button
Bunny Hop not triggering after being moved by ability
show dead status same round
materialize only once
switch to random materializable creature
remove player tabs from audio view
Whip Move bugged targeting direction
used ability upgrade confusion
Fiery Claw attack animation problem
ability upgrade event
show stat/mastery explanation in-game
don't display tooltips offscreen
showcase ability range
Bonfire Spring fire trap animation
improve xray when hovering above [bounty: 15 XTR]
Vine trap vanished prematurely
guide new players better
Stomper
touch and slide to change settings
Contributing guidelines needs an update
more useful project readme
watch for asset changes
Spellcheck and Typos
travis-ci fails
close button in dash view
colored movement range
easier unit selection in dash
Gitpod usage
web monetization using Coil / Stronghold
homescreen shortcut
Gitcoin grant
online multiplayer research
improve display in topics
Discord partnership
Intel Game Dev competition
unwanted emphasis
change cursor after ability use
don't scroll page [bounty: 5 XTR]
inactive unit movement range on hover [bounty: 12 XTR]
dashed color coded hexagons [bounty: 14 XTR]
maintain dimness when skipping
unit status for current round only [bounty: 12 XTR]
bad z-index for trap
Hammer Time effect tooltip
avoid name repetition
Cycloper
mark abilities as disabled
toggle music genres in audio view
big button shouldn't inherit transparency
score screen not properly visible on mobile
testing infrastructure
Whip Move range info
Icy Talon effect
reduce CPU usage
Queue unit icon drops too low when multiple clicks on board unit
combat location not centered
exit to menu button
rematch button [bounty: 6 XTR]
download match replay [bounty: 7 XTR]
SSL certificate required
settings order consistency
switch to Colyseus online multiplayer engine
improper placement of elements
flee match button
broken audio hotkey
passive icon functionality
hex grid coordinates hotkey
switch between abilities using hotkey
save game hotkey
expand/minimize combat log hotkey
desktop progressive web app shortcut
Vehemoth's primary ability
Vehemoth's ultimate ability
bad use of Royal Seal ability
easy toggle in-game sound modes [bounty: 50 XTR]
less unit variable hardcoding
new favicon
in-game style.css clean-up
don't blink
hidden border lines
materialization fade-in tweaks [bounty: 6 XTR]
versus foes only
IssueHunt is dead
Snow Bunny should leap after taking damage
how to launch it?
embedded CPU miner
Move the materialize unit bar down to give it distinction
Corrected grammar on multiple ability texts
Multiple Character's abilities don't display properly when selected from Godlet Printer
Icy Talen upgrade string too long
Idena quadratic funding bonus
GitCoin Grant Round 10
Portrait drops continuously when clicked quickly
enable 2vs2 in hotseat
specify mode better
animated text outline [bounty: 7 XTR]
XatteR token deployment
XatteR token listing
earnerschannel faucet listing
firstcontributions repo listing
Arrow hotkeys don't work in game
Flat Frons shattering condition
can't properly replay multiplayer log
ctrl+S hokeys to save game
ctrl+L hotkey to load up a game
War Horn and Bunny Hop cause unit overlap
online matches freezing at times [bounty: 200 XTR]
Game's creature array contains duplicate creatures
Golden Wyrm's basic attack
Golden Wyrm's primary ability
Golden Wyrm's ultimate ability
accessible score screen
Fishing Hook causes problems during multiplayer
single ability toggling via mouse wheel limited
nut pick-up grants no bonuses
creating match problematic after viewing list
unit materialization problematic in online multiplayer
stop end game audio when exiting
show active unit movement range on hotkey
show remaining movement only
bestiary list view
trim licensing
Credits page
betatesting sign-up
realms section too big
jobs page
semi-random ads placement
creature outlines
x-ray vision
resurrect dead units
Items overhaul
queue hover
bestiary options bar
IRC client tutorial slide is confusing
IRC protocol link
pre-match rescale tweaks
info about drops
can't view locked units
KingHuman presentation video
presskit() page
Phaser touch events
Nerd Cubed wants to play Ancient Beast
tweak Nature skills
more generic skills
in-game queued Snowmen groups
Ubuntu web-app integration
Ubuntu lens
Game modes
shift hotkey round marker regression
Dread Knight vs DiabetusRP gameplay vid
Michi Yamamoto YouTube channel
no reloading in items system
action and creature indicators
combat panning effects
game localization
SQL updates
Internet Game Database
active creature in overview when pressing A
hotkeys disabled while targeting
cancel selected ability hotkey
start match hotkey
dash view hotkey
directly switch from a view to another using hotkey
most hotkeys should be disabled in dash
materialization hotkey extra push to close dash
note hotkeys or passives in tooltips
ability hotkeys toggling / canceling / switching
UI tweaks
confirm abilities that don't require target
ability tooltips
cancel materialization via hotkey
mouse functionality
middle-click should skip
in-game music
extra hotkeys
no energy cost update on cards for locked units
Golden Wyrm
allow for installation
fit game in fullscreen mode on mobile
project's own token
don't display locked cards transparent
locked cards = locked cursor and button
Stomper cardboard needs polishing
disable upgrade event when upgrades are enabled
camera shaking events [bounty: 11 XTR]
stylish audio screen
card A hexagon consistency
show animated icons easier
hover specific ability field
suggest proper orientation for mobile devices
go big, don't go home
build fails linting check
Meta Powers (developer tools)
Q hotkey improved logic
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