FreezingMoon/
šŗ Turn Based Strategy Game. Master your beasts!
USD raised
Recent activities
Nakama client implementation (online multiplayer)
load units if playable
The yellow energy bar goes into negative on hover
reuse and improve fullscreen button code
Stomper's primary ability
Battering Ram ping-pong effect
preview unit queue placement
fullscreen button during gameplay
slide out already used abilities
bad canvas scaling on fullscreen mobile
interface rescale on mobile devices
Stomper's ultimate ability
bad z-index stacking
Golden Wyrm's passive ability
display icon for cycling abilities
slide-in abilities if currently usable
Poisonous Vine should vanish
Stomper's passive ability
Stomper's attack
Vehemoth's passive ability
Vehemoth's basic ability
Fiery Claw speed and hit location consistency
don't jump away when active
passive icon ability toggling regression
awkward sfx slider adjusting [bounty: 3 XTR]
showcase unit name on avatar hover [bounty: 5 XTR]
Sudden Uppercut forced delay queue tweak [bounty: 6 XTR]
Creature ids shouldn't be duplicated, should be consistent
display dizzy status right away [bounty: 2 XTR]
Testing framework? Referencing #1475
sfx slider tweaks [bounty: 3 XTR]
slider orientation signs [bounty: 2 XTR]
switch screen location for slider [bounty: 1 XTR]
Centralize debug flags [bounty: 10 XTR]
Disable game status logging when debugging
Disable music when debugging
Personal Space log tweak [bounty: 2 XTR]
Sword Slitter upgrade tweak [bounty: 3 XTR]
info in the background
quick info box [bounty: 40 XTR]
Whip Move path clicking confirmation [bounty: 3 XTR]
more right click dash consistency when able to use materialization [bounty: 4 XTR]
lead players to own materializable units better [bounty: 5 XTR]
Bounty Hunter
Node.js app on Heroku [bounty: 10 XTR]
Asset caching [bounty: 25 XTR]
Github Accelerator
better showcase current unit location when moving [bounty: 6 XTR]
GitHub pages deployment [bounty: 12 XTR]
quick trigger only until first target [bounty: 5 XTR]
only highlight picked target [bounty: 5 XTR]
upgrade to latest Node.js LTS [bounty: 8 XTR]
project name used by a mod of a different game
indicate error if no genres selected [bounty: 5 XTR]
score menu hotkey [bounty: 2 XTR]
can't target most abilities [bounty: 5 XTR]
Poisonous Vine does massive damage [bounty: 4 XTR]
project info in quick info box [bounty: 4 XTR]
show s-cursor on hover [bounty: 3 XTR]
skip turn "wait" cursor style [bounty: 4 XTR]
showcase branding in coordinate view [bounty: 4 XTR]
project name shout on round marker click [bounty: 3 XTR]
streamline project text logo [bounty: 9 XTR]
Hexes don't accurately respond to mouse [bounty: 60 XTR]
Make soundsys.js's API callable with a string
unit queue triggering quick info box [bounty: 4 XTR]
show unit name tooltip on click [bounty: 3 XTR]
Regression: creature id's
Sound system suggestions, expands #2257
manually stacked unit drops are problematic [bounty: 5 XTR]
creature.delay reset on turn end, supports #2158 [bounty: 12 XTR]
CI task has breaking Prettier error [bounty: 2 XTR]
drop pick-up log optimizations [bounty: 2 XTR]
earnerschannel faucet listing
CI Linter failing when submitting PR with unrelated code ā "'JQuery' is not defined"
shout name on unit click [bounty: 3 XTR]
colored hexagon outlines on unit hover [bounty: 5 XTR]
animate healthboxes on unit hover [bounty: 5 XTR]
outline occupied hex grid coordinates [bounty: 4 XTR]
tweak position of grid coordinates [bounty: 2 XTR]
Gitcoin Grants Beta
Ancient Beast shout Easter Egg [bounty: 3 XTR]
music player integrated volume and sfx sliders [bounty: 8 XTR]
audio player tweaks [bounty: 8 XTR]
Player 1 can stack units on top of each other [bounty: 16 XTR]
medium/large units can be problematic until moving [bounty: 15 XTR]
bad z-index for P1 units materialized on row bellow [bounty: 7 XTR]
custom position of stat icons in tooltips
some Player 2 unit abilities don't function properly [bounty: 12 XTR]
weird useless line in pre-match screen [bounty: 2 XTR]
faster charging speed for Vehemoth
locked units don't always show status text [bounty: 5 XTR]
log ability upgrades
right click to close any screen [bounty: 9 XTR]
more original suggestions
TypeScript migration [bounty: 666 XTR]
Larva Infest log tweaks [bounty: 5 XTR]
showcase ability bonus potential [bounty: 8 XTR]
confusing or wrong ability comments
ability info fields not displayed in tooltips
shorter audio player timeline [bounty: 6 XTR]
Whip Move minimum range indicators [bounty: 25 XTR]
proper hexagon tile hovering [bounty: 35 XTR]
not able to materialize by obvious means
Upgraded Flat Frons targeting and damage issues for left-facing Vehemoth
rotating targeting cursor [bounty: 9 XTR]
units can snap to different location after materialization [bounty: 22 XTR]
Whip Move targeting path [bounty: 16 XTR]
Nutcase's War Horn is harmless
Larva Infest causing issues for target unit
timestamp in saved game logs
load game
Cannot type "f"/"l" characters into registration/login fields
analytics for 0.4 when stable
refresh match list stylish button
mutually exclusive screens
match list showing up empty
cursor keyboard movement regression
online multiplayer blocked by CORS crap
awesome-game-remakes listing
Arrow hotkeys don't work in game
firstcontributions repo listing
XatteR token listing
Seismic Stomp problematic for blue players [bounty: 11 XTR]
right side effects volume slider [bounty: 3 XTR]
Shuffle button tooltip [bounty: 2 XTR]
audio player can freeze the game [bounty: 6 XTR]
audio player skin [bounty: 14 XTR]
giveth.io project listing
upgraded Seismic Stomp path quick trigger [bounty: 8 XTR]
dashed hexagons for Seismic Stomp under obstructed targets [bounty: 8 XTR]
Seismic Stomp problematic targeting [bounty: 12 XTR]
right side Stomper diagonal attacks do no damage [bounty: 10 XTR]
turn unit while attacking behind [bounty: 5 XTR]
more modular hotkeys [bounty: 8 XTR]
problematic Freezing Spit for right side players [bounty: 12 XTR]
GitHub Sponsors
score screen button tooltip [bounty: 6 XTR]
optimize score screen for embeds [bounty: 7 XTR]
div around the playlist only [bounty: 3 XTR]
some abilities don't shake camera [bounty: 12 XTR]
building game client fails on Heroku [bounty: 7 XTR]
unit avatars can move offscreen [bounty: 14 XTR]
Github actions build fails [bounty: 10 XTR]
project docker image [bounty: 33 XTR]
enable 2vs2 matches for online multiplayer [bounty: 100 XTR]
opensourcehub.io listing
movement abilities cause desynchronization [bounty: 200 XTR]
disable right click menus in Brave [bounty: 6 XTR]
GSOC 2025 application
downloadable app research
coinPaprika listing of XatteR token
Nomics token listing
BitcoinTalk thread
Whip Move improper pull [bounty: 66 XTR]
blinking ghost duplicate unit [bounty: 8 XTR]
abilities don't reset if used when delayed [bounty: XTR 20]
Repo cannot be built
Can't start playing
solidifying Freezing Spit sprite [bounty: 9 XTR]
Music Volume Slider Integration
improper color for 3rd player health/capsule indicators
Cinematic Intro Overlay for Seamless Game Start
Dragon Flight movement specs
KWoC 2024 mentorship
semi stuck in fullscreen mode [bounty: 5 XTR]
fullscreen button state change [bounty 5 XTR]
Bounty Hunter cardboard [bounty: 66 XTR]
unit selection using Tab key [bounty: 16 XTR]
Dark Priest loss of color coding [bounty: 26 XTR]
Battlefield Theme Preview & Selection Slider
Undo Move (within a time limit)
cancel ghost if not within range [bounty: 6 XTR]
I tried to run the game locally but it reported an error
ability icon toggle problematic with Frogger Jump [bounty: 5 XTR]
Bonfire Spring tweaks [bounty: 44 XTR]
BEAST token info on zkevm
Qoddi sponsorship
Upgrade to Artifact v4 [bounty: 4 XTR]
Gumble passive ability revamp [bounty: 100 XTR]
Escort Service one hex usage [bounty: 30 XTR]
branding missing when in iframe [bounty: 4 XTR]
OC widget missing in embed [bounty: 8 XTR]
fullscreen mode tweaks [bounty: 6 XTR]
exit match button not working [bounty: 4 XTR]
flee match problematic [bounty: 6 XTR]
toggling abilities doesn't cancel [bounty: 4 XTR]
"canceled" temporary indicator after toggling abilities [bounty: 4 XTR]
ability makes sound regardless of audio mode [bounty: 5 XTR]
local server throws error [bounty: 6 XTR]
hide combat log in views [bounty: 5 XTR]
second hit sfx missing [bounty: 5 XTR]
Hammer Time tweak [bounty: 22 XTR]
skip turn twice because of trap [bounty: 6 XTR]
Bounty Hunter drop
specify match winner [bounty: 4 XTR]
some jest tests fail [bounty: 6 XTR]
quick showcase of unit stats and masteries [bounty: 80 XTR]
creature cards don't update stats [bounty: 12 XTR]
Tooth Fairy second hit sfx (bounty: 6 XTR)
Pistol Shot shoots blanks (bounty: 12 XTR)
Escort Service unavailable at times [bounty: 25 XTR]
useless text cursor in Firefox [bounty: 4 XTR]
Bonfire Spring upgrade not working [bounty: 12 XTR]
movement related drops restore extra points [bounty: 5 XTR]
Esc to show exit full screen confirmation [bounty: 8 XTR]
limit movement preview to active unit [bounty: 8 XTR]
Request for Permission to Embed Ancient Beast in a Game Aggregation Website
random combat location as radio button [bounty: 8 XTR]
pick random location by default [bounty: 4 XTR]
Poisonous Vine trap destruction [bounty: 6 XTR]
active unit hexagons on top [bounty: 8 XTR]
random combat location by default [bounty: 9 XTR]
Landscape mode warning problematic on desktop [bounty: 20 XTR]
Feature Request: Show Map/Tiles with Hotkey "M"
Randomized Match Option
Quick Match Mode
Saved Custom Settings Profiles
Add Preset Game Mode Profiles [bounty: 12 XTR]
dashed color hexagons under target [bounty: 15 XTR]
Game Freezes and Red Title Appears After Screenshot in Firefox
coinimp.js? miner.html?
Main Menu return to Singleplayer
new low donation tier on OC
Ancient Beast shout in pre-match screen [bounty: 2 XTR]
always play random track
Personal Space lack of buff notifications [bounty: 2 XTR]
Mud Bath targeting snapping [bounty: 7 XTR]
regression: missing colored hexagons around inactive units
show colored hexagons on hover [bounty: 4 XTR]
pre-match screen hotkeys [bounty: 5 XTR]
Husky lint-staged not running [bounty: 10 XTR]
Node.js server fails to start
missing ability trap sprites [bounty: 2 XTR]
drops not centered [bounty: 1 XTR]
OpenCollective widget within dash [bounty: 3 XTR]
bouncing indicator [bounty: 2 XTR]
Hint `cssClass`
Hex hover bug - Hexgrid + hotkeys
improved health indicator animation cancel [bounty: 5 XTR]
press Space to start [bounty: 2 XTR]
GameLog refactor
version in combat log [bounty: 2 XTR]
version number as global variable [bounty: 6 XTR]
Deadly Toxin poison nerf [bounty: 4 XTR]
game log fetching is broken [bounty: 8 XTR]
Bug: "Uncaught TypeError: G.grid.getHexMap(...)[0] is undefined", Nutcase, Fishing Hook
Brainstorm: Ability FSM
Use unprocessed source maps
Discussion: Damage calculation
wrong movement range on avatar hover [bounty: 3 XTR]
unit queue not highlighting sickened units [bounty: 3 XTR]
CreatureStats type? #1969
autogenerate trap list [bounty: 6 XTR]
more intuitive move action [bounty: 9 XTR]
Esc shouldn't leave fullscreen [bounty: 12 XTR]
Small code suggestions
missing skip turn icon above character [bounty: 6 XTR]
Frogger Jump location preview [bounty: 4 XTR]
Escort Service movement preview [bounty: 5 XTR]
leap visual consistency [bounty: 4 XTR]
Cannot start project
don't show duplicated "Skip turn" text on hover [bounty: 3 XTR]
ability targeting matrice rename [bounty: 3 XTR]
radek-sprta github game listing
double drop [bounty: 11 XTR]
Escort Service unusable [bounty: 20 XTR]
flicker cardboard opacity [bounty: 4 XTR]
show skip turn icon when hovering active unit [bounty: 7 XTR]
bounce the Skip Turn icon [bounty: 6 XTR]
autogenerated drop list [bounty: 5 XTR]
Meta powers unusable [bounty: 22 XTR]
project logo visible after browser hotkeys press [bounty: 4 XTR]
logo showing up when switching tabs [bounty: 3 XTR]
basic attack icon not clickable [bounty: 4 XTR]
TypeError: express is not a function
build issues related to linting
`creature.flipped` is `undefined`
Firefox warns about OpenCollective embed
vertical browser tabs overlap UI elements [bounty: 6 XTR]
can't enable ability upgrades from the start [bounty: 3 XTR]
Creature Dash: arrow keys don't move the "active" grid element
Creature Dash arrow keys error: "stats is undefined"
`creature.adjacentHexes` returns counter-clockwise hexes when `clockwise=true`
only one notification for Poisonous Vine [bounty: 2 XTR]
Pathfinding doesn't use h(n)
round background corners on hover
Impaler
Items will become food
show only available upgrades
unified materialization
unit viewer
smart grid
don't cancel ability
Nakama server (online multiplayer)
improved hotkeys
menu changes for multiplayer
updated dependencies
optimized asset loader
webpack tweaks
Vehemoth
bad build base-path
host game on GitHub Pages
Swine Thug tweaks
several UI changes
Accessibility of the game
new fullscreen method
confirm reset
3d bestiary view mode
upper right corner
show game name
iframe firefox issues
keyboard shortcuts (hotkeys)
pointless turn around
icons for embed
game launcher
unsmart maximization
widescreen website
duel for Bitcoin
tweaked icon hover
cursor waiting state weirdness
Chimera revamp [$71 awarded]
Donations graph
Escort Service facing [bounty: 11 XTR]
Mud Bath creation sound [bounty: 3 XTR]
half opacity icons instead of dimming
generated index.html file
gamekicker.org funding campaign
screen shake effects
pre-cache upcoming carousel avatars
change donations amount format
avatar unit grid set generation formula
sketchfab oembed usage
error page 404 should be improved
no surrender score
Mark vs Becky
Dread Knight vs Jupiter_Hadley
match vs Willam
Resonance22 plays AB
IndieInsights streaming show
dash view buttons and bars
unit drop not where supposed to
can't load game
Nutcase's Tentacle Bush tweak
mouse state for locked units button
submodule and subtree usage
move Nutcase to different realm
card text tweaks
Gumble tweaks
Button to close Godlet Printer overlaps with button to display Game Score
card hex/set info
show proper energy cost
hotkey tweaks
drop picking one line log entry
switch deprecated package
online multiplayer Discord server bot
Mud Bath debuff on stopping over
Infernal
dark semi-transparent ability icon background on cards
Realm icons
only selected ability should glow
transparent interface icons
partial card info update
linting rule annoyance
don't show materialization specific error for dead/queued units
transparent bg for unit status icon
semi-transparent unit status boxes
colored frame for close button
mouse wheel to switch units easily
change button behavior
materialization button vanishes
TravisCI builds failing
OpenCollective account
Fiery Touch upgrade tweak
optimized dimmed image
problematic fullscreen button if using hotkey
audio player as sidebar
combat log cursor
show cards for locked units
auto deploy review apps for PRs on zeit.co
auto deploy review apps for PRs on Heroku
remember viewed unit
exit fullscreen mode
color coded avatar corners
quickly switch view
individual creatures to flee match
tweak dash view player tabs
problematic random creature button
Bunny Hop not triggering after being moved by ability
show dead status same round
materialize only once
switch to random materializable creature
remove player tabs from audio view
Vine trap vanished prematurely
unit status for current round only [bounty: 12 XTR]
bad z-index for trap
guide new players better
used ability upgrade confusion
Fiery Claw attack animation problem
ability upgrade event
show stat/mastery explanation in-game
don't display tooltips offscreen
maintain dimness when skipping
Whip Move bugged targeting direction
Stomper
touch and slide to change settings
Contributing guidelines needs an update
more useful project readme
Spellcheck and Typos
travis-ci fails
close button in dash view
improve display in topics
game databases
hotkeys using Shift modifier
easier unit selection in dash
Gitpod usage
web monetization using Coil / Stronghold
homescreen shortcut
Gitcoin grant
online multiplayer research
development version unit viewer
Discord partnership
colored movement range
unwanted emphasis
don't scroll page [bounty: 5 XTR]
inactive unit movement range on hover [bounty: 12 XTR]
dashed color coded hexagons [bounty: 14 XTR]
Whip Move range info
hidden border lines
materialization fade-in tweaks [bounty: 6 XTR]
reduce CPU usage
avoid name repetition
toggle music genres in audio view
big button shouldn't inherit transparency
score screen not properly visible on mobile
testing infrastructure
don't blink
Icy Talon effect
Hammer Time effect tooltip
Queue unit icon drops too low when multiple clicks on board unit
combat location not centered
exit to menu button
SSL certificate required
settings order consistency
switch to Colyseus online multiplayer engine
save game hotkey
mouse functionality
in-game music
extra hotkeys
accessible score screen
broken audio hotkey
passive icon functionality
hex grid coordinates hotkey
switch between abilities using hotkey
improper placement of elements
expand/minimize combat log hotkey
desktop progressive web app shortcut
Vehemoth's primary ability
Vehemoth's ultimate ability
flee match button
easy toggle in-game sound modes [bounty: 50 XTR]
less unit variable hardcoding
new favicon
Multiple Character's abilities don't display properly when selected from Godlet Printer
show active unit movement range on hotkey
show remaining movement only
Portrait drops continuously when clicked quickly
Snow Bunny should leap after taking damage
how to launch it?
embedded CPU miner
Move the materialize unit bar down to give it distinction
Corrected grammar on multiple ability texts
stop end game audio when exiting
Icy Talen upgrade string too long
Idena quadratic funding bonus
GitCoin Grant Round 10
IssueHunt is dead
enable 2vs2 in hotseat
specify mode better
animated text outline [bounty: 7 XTR]
XatteR token deployment
Golden Wyrm's primary ability
bad use of Royal Seal ability
can't properly replay multiplayer log
ctrl+S hokeys to save game
ctrl+L hotkey to load up a game
War Horn and Bunny Hop cause unit overlap
online matches freezing at times [bounty: 200 XTR]
Game's creature array contains duplicate creatures
Golden Wyrm's basic attack
cancel materialization via hotkey
Golden Wyrm's ultimate ability
Flat Frons shattering condition
Fishing Hook causes problems during multiplayer
single ability toggling via mouse wheel limited
nut pick-up grants no bonuses
creating match problematic after viewing list
unit materialization problematic in online multiplayer
creature outlines
Internet Game Database
resurrect dead units
trim licensing
Credits page
betatesting sign-up
realms section too big
jobs page
semi-random ads placement
SQL updates
x-ray vision
bestiary list view
Items overhaul
queue hover
bestiary options bar
IRC client tutorial slide is confusing
IRC protocol link
Ubuntu lens
Intel Game Dev competition
presskit() page
Phaser touch events
Nerd Cubed wants to play Ancient Beast
tweak Nature skills
more generic skills
in-game queued Snowmen groups
Ubuntu web-app integration
pre-match rescale tweaks
Game modes
KingHuman presentation video
Dread Knight vs DiabetusRP gameplay vid
Michi Yamamoto YouTube channel
no reloading in items system
action and creature indicators
combat panning effects
game localization
go big, don't go home
build fails linting check
Q hotkey improved logic
ability hotkeys toggling / canceling / switching
hotkeys disabled while targeting
cancel selected ability hotkey
start match hotkey
dash view hotkey
suggest proper orientation for mobile devices
directly switch from a view to another using hotkey
most hotkeys should be disabled in dash
materialization hotkey extra push to close dash
note hotkeys or passives in tooltips
active creature in overview when pressing A
UI tweaks
confirm abilities that don't require target
ability tooltips
locked cards = locked cursor and button
info about drops
can't view locked units
shift hotkey round marker regression
Golden Wyrm
allow for installation
fit game in fullscreen mode on mobile
project's own token
don't display locked cards transparent
stylish audio screen
Stomper cardboard needs polishing
disable upgrade event when upgrades are enabled
camera shaking events [bounty: 11 XTR]
no energy cost update on cards for locked units
card A hexagon consistency
show animated icons easier
hover specific ability field
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