FreezingMoon/
šŗ Turn Based Strategy Game. Master your beasts!
USD raised
Recent activities
Nakama client implementation (online multiplayer)
load units if playable
The yellow energy bar goes into negative on hover
reuse and improve fullscreen button code
Stomper's primary ability
Battering Ram ping-pong effect
preview unit queue placement
fullscreen button during gameplay
slide out already used abilities
bad canvas scaling on fullscreen mobile
interface rescale on mobile devices
Stomper's ultimate ability
bad z-index stacking
Golden Wyrm's passive ability
display icon for cycling abilities
slide-in abilities if currently usable
Poisonous Vine should vanish
Stomper's passive ability
Stomper's attack
Vehemoth's passive ability
Vehemoth's basic ability
Fiery Claw speed and hit location consistency
don't jump away when active
passive icon ability toggling regression
weird useless line in pre-match screen [bounty: 2 XTR]
Disable game status logging when debugging
Disable music when debugging
Personal Space log tweak [bounty: 2 XTR]
Sword Slitter upgrade tweak [bounty: 3 XTR]
info in the background
quick info box [bounty: 40 XTR]
Centralize debug flags [bounty: 10 XTR]
CI Linter failing when submitting PR with unrelated code ā "'JQuery' is not defined"
music player integrated volume and sfx sliders [bounty: 8 XTR]
some Player 2 unit abilities don't function properly [bounty: 12 XTR]
custom position of stat icons in tooltips
bad z-index for P1 units materialized on row bellow [bounty: 7 XTR]
medium/large units can be problematic until moving [bounty: 15 XTR]
Player 1 can stack units on top of each other [bounty: 16 XTR]
audio player tweaks [bounty: 8 XTR]
GitHub pages deployment [bounty: 12 XTR]
showcase unit name on avatar hover [bounty: 5 XTR]
Brainstorm: Ability FSM
better showcase current unit location when moving [bounty: 6 XTR]
Github Accelerator
Asset caching [bounty: 25 XTR]
Node.js app on Heroku [bounty: 10 XTR]
Bounty Hunter
lead players to own materializable units better [bounty: 5 XTR]
more right click dash consistency when able to use materialization [bounty: 4 XTR]
awkward sfx slider adjusting [bounty: 3 XTR]
Sudden Uppercut forced delay queue tweak [bounty: 6 XTR]
Creature ids shouldn't be duplicated, should be consistent
display dizzy status right away [bounty: 2 XTR]
Testing framework? Referencing #1475
sfx slider tweaks [bounty: 3 XTR]
slider orientation signs [bounty: 2 XTR]
switch screen location for slider [bounty: 1 XTR]
autogenerated drop list [bounty: 5 XTR]
project info in quick info box [bounty: 4 XTR]
Regression: creature id's
Sound system suggestions, expands #2257
manually stacked unit drops are problematic [bounty: 5 XTR]
creature.delay reset on turn end, supports #2158 [bounty: 12 XTR]
CI task has breaking Prettier error [bounty: 2 XTR]
drop pick-up log optimizations [bounty: 2 XTR]
Poisonous Vine does massive damage [bounty: 4 XTR]
unit queue triggering quick info box [bounty: 4 XTR]
autogenerate trap list [bounty: 6 XTR]
CreatureStats type? #1969
unit queue not highlighting sickened units [bounty: 3 XTR]
wrong movement range on avatar hover [bounty: 3 XTR]
Discussion: Damage calculation
Use unprocessed source maps
match list showing up empty
Ancient Beast shout Easter Egg [bounty: 3 XTR]
Make soundsys.js's API callable with a string
Hexes don't accurately respond to mouse [bounty: 60 XTR]
streamline project text logo [bounty: 9 XTR]
project name shout on round marker click [bounty: 3 XTR]
showcase branding in coordinate view [bounty: 4 XTR]
skip turn "wait" cursor style [bounty: 4 XTR]
show s-cursor on hover [bounty: 3 XTR]
show unit name tooltip on click [bounty: 3 XTR]
shout name on unit click [bounty: 3 XTR]
colored hexagon outlines on unit hover [bounty: 5 XTR]
animate healthboxes on unit hover [bounty: 5 XTR]
outline occupied hex grid coordinates [bounty: 4 XTR]
tweak position of grid coordinates [bounty: 2 XTR]
Gitcoin Grants Beta
Chilling Spit improved hit feel [bounty: 4 XTR]
units can snap to different location after materialization [bounty: 22 XTR]
confusing or wrong ability comments
faster charging speed for Vehemoth
shorter audio player timeline [bounty: 6 XTR]
Whip Move minimum range indicators [bounty: 25 XTR]
proper hexagon tile hovering [bounty: 35 XTR]
not able to materialize by obvious means
Upgraded Flat Frons targeting and damage issues for left-facing Vehemoth
rotating targeting cursor [bounty: 9 XTR]
showcase ability bonus potential [bounty: 8 XTR]
Whip Move targeting path [bounty: 16 XTR]
Whip Move improper pull [bounty: 66 XTR]
BitcoinTalk thread
Nomics token listing
coinPaprika listing of XatteR token
downloadable app research
GSOC 2025 application
Nutcase's War Horn is harmless
cursor keyboard movement regression
mutually exclusive screens
refresh match list stylish button
analytics for 0.4 when stable
Cannot type "f"/"l" characters into registration/login fields
load game
timestamp in saved game logs
Larva Infest causing issues for target unit
disable right click menus in Brave [bounty: 6 XTR]
ability info fields not displayed in tooltips
locked units don't always show status text [bounty: 5 XTR]
log ability upgrades
right click to close any screen [bounty: 9 XTR]
more original suggestions
TypeScript migration [bounty: 666 XTR]
Larva Infest log tweaks [bounty: 5 XTR]
div around the playlist only [bounty: 3 XTR]
Seismic Stomp problematic targeting [bounty: 12 XTR]
dashed hexagons for Seismic Stomp under obstructed targets [bounty: 8 XTR]
upgraded Seismic Stomp path quick trigger [bounty: 8 XTR]
giveth.io project listing
audio player skin [bounty: 14 XTR]
audio player can freeze the game [bounty: 6 XTR]
Shuffle button tooltip [bounty: 2 XTR]
right side effects volume slider [bounty: 3 XTR]
right side Stomper diagonal attacks do no damage [bounty: 10 XTR]
Whip Move path clicking confirmation [bounty: 3 XTR]
can't target most abilities [bounty: 5 XTR]
score menu hotkey [bounty: 2 XTR]
indicate error if no genres selected [bounty: 5 XTR]
project name used by a mod of a different game
upgrade to latest Node.js LTS [bounty: 8 XTR]
only highlight picked target [bounty: 5 XTR]
quick trigger only until first target [bounty: 5 XTR]
turn unit while attacking behind [bounty: 5 XTR]
more modular hotkeys [bounty: 8 XTR]
problematic Freezing Spit for right side players [bounty: 12 XTR]
GitHub Sponsors
score screen button tooltip [bounty: 6 XTR]
optimize score screen for embeds [bounty: 7 XTR]
Seismic Stomp problematic for blue players [bounty: 11 XTR]
some abilities don't shake camera [bounty: 12 XTR]
building game client fails on Heroku [bounty: 7 XTR]
unit avatars can move offscreen [bounty: 14 XTR]
Github actions build fails [bounty: 10 XTR]
project docker image [bounty: 33 XTR]
enable 2vs2 matches for online multiplayer [bounty: 100 XTR]
opensourcehub.io listing
movement abilities cause desynchronization [bounty: 200 XTR]
cancel ghost if not within range [bounty: 6 XTR]
blinking ghost duplicate unit [bounty: 8 XTR]
semi stuck in fullscreen mode [bounty: 5 XTR]
fullscreen button state change [bounty 5 XTR]
Bounty Hunter cardboard [bounty: 66 XTR]
unit selection using Tab key [bounty: 16 XTR]
Dark Priest loss of color coding [bounty: 26 XTR]
Battlefield Theme Preview & Selection Slider
Undo Move (within a time limit)
Dragon Flight movement specs
Game Freezes and Red Title Appears After Screenshot in Firefox
dashed color hexagons under target [bounty: 15 XTR]
Add Turn Timer Warning (Sound + Visual Effect) [bounty: 22 XTR]
Add Preset Game Mode Profiles [bounty: 12 XTR]
Saved Custom Settings Profiles
Quick Match Mode
Randomized Match Option
auto-generated avatar grid [bounty: 30 XTR]
Gumble passive ability revamp [bounty: 100 XTR]
Upgrade to Artifact v4 [bounty: 4 XTR]
Qoddi sponsorship
BEAST token info on zkevm
Bonfire Spring tweaks [bounty: 44 XTR]
ability icon toggle problematic with Frogger Jump [bounty: 5 XTR]
I tried to run the game locally but it reported an error
KWoC 2024 mentorship
Feature Request: Show Map/Tiles with Hotkey "M"
abilities don't reset if used when delayed [bounty: XTR 20]
Repo cannot be built
Can't start playing
solidifying Freezing Spit sprite [bounty: 9 XTR]
Music Volume Slider Integration
improper color for 3rd player health/capsule indicators
Cinematic Intro Overlay for Seamless Game Start
useless text cursor in Firefox [bounty: 4 XTR]
specify match winner [bounty: 4 XTR]
some jest tests fail [bounty: 6 XTR]
ability makes sound regardless of audio mode [bounty: 5 XTR]
creature cards don't update stats [bounty: 12 XTR]
Tooth Fairy second hit sfx (bounty: 6 XTR)
Pistol Shot shoots blanks (bounty: 12 XTR)
Escort Service unavailable at times [bounty: 25 XTR]
hexagon touch input problematic on Android [bounty: 234 XTR]
Bounty Hunter drop
Bonfire Spring upgrade not working [bounty: 12 XTR]
movement related drops restore extra points [bounty: 5 XTR]
buffs/debuffs for stats and masteries [bounty: 60 XTR]
build error [bounty: 9 XTR]
location confirmation slide [bounty: 15 XTR]
pointless ability frame [bounty: 8 XTR]
darker fullscreen button background [bounty: 10 XTR]
Escort Service one hex usage [bounty: 30 XTR]
skip turn twice because of trap [bounty: 6 XTR]
Hammer Time tweak [bounty: 22 XTR]
second hit sfx missing [bounty: 5 XTR]
move UI at the bottom side overall [bounty: 123 XTR]
hide combat log in views [bounty: 5 XTR]
local server throws error [bounty: 6 XTR]
quick showcase of unit stats and masteries [bounty: 80 XTR]
limit movement preview to active unit [bounty: 8 XTR]
Request for Permission to Embed Ancient Beast in a Game Aggregation Website
random combat location as radio button [bounty: 8 XTR]
pick random location by default [bounty: 4 XTR]
Poisonous Vine trap destruction [bounty: 6 XTR]
active unit hexagons on top [bounty: 8 XTR]
random combat location by default [bounty: 9 XTR]
Landscape mode warning problematic on desktop [bounty: 20 XTR]
Hex hover bug - Hexgrid + hotkeys
coinimp.js? miner.html?
Husky lint-staged not running [bounty: 10 XTR]
Node.js server fails to start
missing ability trap sprites [bounty: 2 XTR]
drops not centered [bounty: 1 XTR]
OpenCollective widget within dash [bounty: 3 XTR]
bouncing indicator [bounty: 2 XTR]
Hint `cssClass`
show colored hexagons on hover [bounty: 4 XTR]
Pathfinding doesn't use h(n)
only one notification for Poisonous Vine [bounty: 2 XTR]
`creature.adjacentHexes` returns counter-clockwise hexes when `clockwise=true`
Creature Dash arrow keys error: "stats is undefined"
Creature Dash: arrow keys don't move the "active" grid element
can't enable ability upgrades from the start [bounty: 3 XTR]
vertical browser tabs overlap UI elements [bounty: 6 XTR]
Firefox warns about OpenCollective embed
regression: missing colored hexagons around inactive units
Mud Bath targeting snapping [bounty: 7 XTR]
Personal Space lack of buff notifications [bounty: 2 XTR]
always play random track
Ancient Beast shout in pre-match screen [bounty: 2 XTR]
new low donation tier on OC
Main Menu return to Singleplayer
pre-match screen hotkeys [bounty: 5 XTR]
improved health indicator animation cancel [bounty: 5 XTR]
press Space to start [bounty: 2 XTR]
GameLog refactor
version in combat log [bounty: 2 XTR]
version number as global variable [bounty: 6 XTR]
Deadly Toxin poison nerf [bounty: 4 XTR]
game log fetching is broken [bounty: 8 XTR]
Esc to show exit full screen confirmation [bounty: 8 XTR]
don't show duplicated "Skip turn" text on hover [bounty: 3 XTR]
Cannot start project
leap visual consistency [bounty: 4 XTR]
Escort Service movement preview [bounty: 5 XTR]
Frogger Jump location preview [bounty: 4 XTR]
missing skip turn icon above character [bounty: 6 XTR]
Small code suggestions
Esc shouldn't leave fullscreen [bounty: 12 XTR]
ability targeting matrice rename [bounty: 3 XTR]
"canceled" temporary indicator after toggling abilities [bounty: 4 XTR]
toggling abilities doesn't cancel [bounty: 4 XTR]
flee match problematic [bounty: 6 XTR]
exit match button not working [bounty: 4 XTR]
fullscreen mode tweaks [bounty: 6 XTR]
OC widget missing in embed [bounty: 8 XTR]
branding missing when in iframe [bounty: 4 XTR]
Bug: "Uncaught TypeError: G.grid.getHexMap(...)[0] is undefined", Nutcase, Fishing Hook
radek-sprta github game listing
double drop [bounty: 11 XTR]
Gumble advanced ability revamp [bounty: 100 XTR]
Escort Service unusable [bounty: 20 XTR]
flicker cardboard opacity [bounty: 4 XTR]
show skip turn icon when hovering active unit [bounty: 7 XTR]
bounce the Skip Turn icon [bounty: 6 XTR]
more intuitive move action [bounty: 9 XTR]
Meta powers unusable [bounty: 22 XTR]
project logo visible after browser hotkeys press [bounty: 4 XTR]
logo showing up when switching tabs [bounty: 3 XTR]
basic attack icon not clickable [bounty: 4 XTR]
TypeError: express is not a function
build issues related to linting
`creature.flipped` is `undefined`
optimized asset loader
show only available upgrades
unified materialization
unit viewer
don't cancel ability
smart grid
Nakama server (online multiplayer)
round background corners on hover
menu changes for multiplayer
updated dependencies
Items will become food
webpack tweaks
Vehemoth
bad build base-path
host game on GitHub Pages
Swine Thug tweaks
pointless turn around
unit drop not where supposed to
can't load game
game launcher
confirm reset
3d bestiary view mode
upper right corner
show game name
keyboard shortcuts (hotkeys)
iframe firefox issues
several UI changes
icons for embed
Nutcase's Tentacle Bush tweak
unsmart maximization
widescreen website
duel for Bitcoin
tweaked icon hover
cursor waiting state weirdness
Chimera revamp [$71 awarded]
improved hotkeys
Impaler
no surrender score
generated index.html file
gamekicker.org funding campaign
screen shake effects
pre-cache upcoming carousel avatars
change donations amount format
Donations graph
sketchfab oembed usage
error page 404 should be improved
half opacity icons instead of dimming
Mark vs Becky
Dread Knight vs Jupiter_Hadley
match vs Willam
Resonance22 plays AB
IndieInsights streaming show
development version unit viewer
Intel Game Dev competition
presskit() page
hotkey tweaks
mouse state for locked units button
submodule and subtree usage
move Nutcase to different realm
card text tweaks
Gumble tweaks
dash view buttons and bars
card hex/set info
show proper energy cost
new fullscreen method
drop picking one line log entry
switch deprecated package
online multiplayer Discord server bot
Mud Bath debuff on stopping over
Infernal
avatar unit grid set generation formula
Escort Service facing [bounty: 11 XTR]
Mud Bath creation sound [bounty: 3 XTR]
mouse wheel to switch units easily
Realm icons
only selected ability should glow
transparent interface icons
partial card info update
linting rule annoyance
don't show materialization specific error for dead/queued units
transparent bg for unit status icon
semi-transparent unit status boxes
dark semi-transparent ability icon background on cards
colored frame for close button
change button behavior
materialization button vanishes
TravisCI builds failing
OpenCollective account
Fiery Touch upgrade tweak
optimized dimmed image
quickly switch view
problematic fullscreen button if using hotkey
audio player as sidebar
combat log cursor
show cards for locked units
auto deploy review apps for PRs on zeit.co
auto deploy review apps for PRs on Heroku
remember viewed unit
exit fullscreen mode
color coded avatar corners
game databases
individual creatures to flee match
tweak dash view player tabs
problematic random creature button
Bunny Hop not triggering after being moved by ability
show dead status same round
materialize only once
switch to random materializable creature
remove player tabs from audio view
Stomper
guide new players better
used ability upgrade confusion
Fiery Claw attack animation problem
ability upgrade event
show stat/mastery explanation in-game
don't display tooltips offscreen
Vine trap vanished prematurely
Whip Move bugged targeting direction
bad z-index for trap
touch and slide to change settings
Contributing guidelines needs an update
more useful project readme
Spellcheck and Typos
travis-ci fails
close button in dash view
Button to close Godlet Printer overlaps with button to display Game Score
Accessibility of the game
improve display in topics
hotkeys using Shift modifier
easier unit selection in dash
Gitpod usage
web monetization using Coil / Stronghold
homescreen shortcut
Gitcoin grant
online multiplayer research
Phaser touch events
Discord partnership
colored movement range
unwanted emphasis
don't scroll page [bounty: 5 XTR]
inactive unit movement range on hover [bounty: 12 XTR]
dashed color coded hexagons [bounty: 14 XTR]
maintain dimness when skipping
unit status for current round only [bounty: 12 XTR]
exit to menu button
toggle music genres in audio view
big button shouldn't inherit transparency
score screen not properly visible on mobile
testing infrastructure
Whip Move range info
Icy Talon effect
Hammer Time effect tooltip
Queue unit icon drops too low when multiple clicks on board unit
combat location not centered
avoid name repetition
SSL certificate required
settings order consistency
switch to Colyseus online multiplayer engine
improper placement of elements
bad use of Royal Seal ability
can't properly replay multiplayer log
ctrl+S hokeys to save game
ctrl+L hotkey to load up a game
Vehemoth's ultimate ability
broken audio hotkey
passive icon functionality
hex grid coordinates hotkey
switch between abilities using hotkey
save game hotkey
expand/minimize combat log hotkey
desktop progressive web app shortcut
Vehemoth's primary ability
War Horn and Bunny Hop cause unit overlap
flee match button
easy toggle in-game sound modes [bounty: 50 XTR]
less unit variable hardcoding
new favicon
don't blink
hidden border lines
materialization fade-in tweaks [bounty: 6 XTR]
reduce CPU usage
specify mode better
Move the materialize unit bar down to give it distinction
Corrected grammar on multiple ability texts
Multiple Character's abilities don't display properly when selected from Godlet Printer
Icy Talen upgrade string too long
Idena quadratic funding bonus
GitCoin Grant Round 10
IssueHunt is dead
enable 2vs2 in hotseat
embedded CPU miner
animated text outline [bounty: 7 XTR]
XatteR token deployment
XatteR token listing
earnerschannel faucet listing
firstcontributions repo listing
Arrow hotkeys don't work in game
awesome-game-remakes listing
online multiplayer blocked by CORS crap
nut pick-up grants no bonuses
online matches freezing at times [bounty: 200 XTR]
Game's creature array contains duplicate creatures
Golden Wyrm's basic attack
Golden Wyrm's primary ability
Golden Wyrm's ultimate ability
Flat Frons shattering condition
Fishing Hook causes problems during multiplayer
single ability toggling via mouse wheel limited
accessible score screen
creating match problematic after viewing list
unit materialization problematic in online multiplayer
stop end game audio when exiting
show active unit movement range on hotkey
show remaining movement only
Portrait drops continuously when clicked quickly
Snow Bunny should leap after taking damage
how to launch it?
bestiary list view
Credits page
betatesting sign-up
realms section too big
jobs page
semi-random ads placement
creature outlines
x-ray vision
trim licensing
Items overhaul
queue hover
bestiary options bar
IRC client tutorial slide is confusing
IRC protocol link
pre-match rescale tweaks
info about drops
can't view locked units
Dread Knight vs DiabetusRP gameplay vid
Nerd Cubed wants to play Ancient Beast
tweak Nature skills
more generic skills
in-game queued Snowmen groups
Ubuntu web-app integration
Ubuntu lens
Game modes
KingHuman presentation video
shift hotkey round marker regression
Michi Yamamoto YouTube channel
no reloading in items system
action and creature indicators
combat panning effects
game localization
SQL updates
Internet Game Database
resurrect dead units
note hotkeys or passives in tooltips
hotkeys disabled while targeting
cancel selected ability hotkey
start match hotkey
dash view hotkey
directly switch from a view to another using hotkey
most hotkeys should be disabled in dash
materialization hotkey extra push to close dash
ability hotkeys toggling / canceling / switching
active creature in overview when pressing A
UI tweaks
confirm abilities that don't require target
ability tooltips
cancel materialization via hotkey
mouse functionality
in-game music
extra hotkeys
camera shaking events [bounty: 11 XTR]
Golden Wyrm
allow for installation
fit game in fullscreen mode on mobile
project's own token
don't display locked cards transparent
locked cards = locked cursor and button
Stomper cardboard needs polishing
disable upgrade event when upgrades are enabled
stylish audio screen
no energy cost update on cards for locked units
card A hexagon consistency
show animated icons easier
hover specific ability field
suggest proper orientation for mobile devices
go big, don't go home
build fails linting check
Q hotkey improved logic
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