pawbyte/
Game Pencil Engine a game engine written from the ground up.
USD raised
Recent activities
Implement virtual bool load_collision_grid( std::string map_file ) for collision_controller_base family
Clion Project file
Visual Studio Project file
CodeBlocks Project file
Meson Integration
Cmake Integration
C++ Build System via cmake
C++ Build System functions in preparation for Editor to Application
Scene loading - GPF File
OS - Web/HTML5 - Porting Investigation - Fall 2024
OS - Android- Porting Investigation - Summer 2024
OS - IOS- Porting Investigation - Summer 2024
OS - OSX- EndSprint Review
OS - BSD- MidSprint Review
OS - Windows- MidSprint Review
OS - OSX- MidSprint Review
OS - Linux - MidSprint Review
Create Delete Layer functions in Scenes
Create SDL1 Module
Update IconPacks - Remove unused icons from FontAwesome
Remove all unused variables in gpe-engine folder
1707|warning: deleting object of polymorphic class type 'gpe::gpe_ini_file' which has non-virtual destructor might cause undefined behaviour [-Wdelete-non-virtual-dtor]|
Export option - IOS support
Export options - Android Support
Add portrait and landscape view types
HTML5 export - Add enscripten support
GPE engine - Standardize variables via snake_case
Implement tiny garbage management
Object visual scripting - DnD method
Object visual scripting - Module Nodes
Refactor object persistence
Implement Box2D version of physics / collisions
Add auto behaviors for game objects collisions
Implement Collision properties for objects
Make collision / physics system moduable
Implement Render Sprite/Animation as a circle
Optimize Game End Function
Implement Get Object Family Tree Function
Implement Sprite Stacking Mini-Engine
[Tool Removal] Game Controller Tester
[Tool Removal] Remove Image Editing Tool
Layer Render to Texture
Scene Camera Implementation
HTTP / HTTPS - base module - protocol
PawGui - buttons to have loading spinners
Demo app - PawGUI
Demo app - GPE base
PawGUI - Themes - move location to resources/themes
Particle Editor: Dynamic Positioning
Particle Editor: Add Render Grid Layer
Light Editor: Dynamic Positioning
Light Editor: Add Render Grid Layer
PawGUI - Themes - Text Editor Color correction
Editor: Pop up warning if resources folder(s) are missing.
PawGUI - Update load_default_fonts call to account for all supported OSes
Find default fonts folder
Unify File Input/Output and FileSystem Operations (using libfilesystem)
libfiledialogs Git Submodule (Optional Dear ImGui File Dialogs Dependency)
Oh My Glob!
Add branch parent hierarchal data setting and getting.
Add branch class hierarchal data setting and getting.
Add Audio Wave preview.
Add GPE-Required-Versions to gpe engine and pawgui
SDL Font Update - Font Render System upgrade - Use font atlas for each character #8
Investigate new GCC compilation errors
Investigate LUA support
Native Build Support for Windows
Support Multiple World Languages in editor
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