pawbyte/
Game Pencil Engine a game engine written from the ground up.
USD raised
Recent activities
Game Scene - Layers should be stored within a singular vector/list versus the normal elements list
Remove gpe_audio.h and gpe_audio.cpp
Cleanup repo of broken header and cpp files
Update particle_emitter::process_emitter to become particle_emitter::update( float delta_time)
Implement automagical object depth sorting
Implement automagical Collision system
Implement Pre-Collision Seeking Functions
Implement Render Texture as Circle
Implement Scene Layer - Dual Object Storage
Simplify init and quit editor in main.cpp
Remove Codeblocks files from repo
Remove assets and object vectors/maps from scene class
Code Correction - Fix |warning: suggest parentheses around comparison in operand of '&' [-Wparentheses]| warnings
void spatial_partition::check_for_leaving_collisions() should CONTINUE/SKIP TO NEXT if( collisions_found[i].type == collision_event_type::collision_leave )
Render Texture Quads
Render Texture Quads #155 - SDL2 Module Implentation also make base+module a bool return versus void.
OS - BSD- EndSprint Review
OS - Linux- EndSprint Review
OS - Windows- EndSprint Review
PAWGUI - Fatal Error - Remove hard-wired default fonts bool load_default_fonts( std::string mono_font_location, int font_min_size )
Simplification Task: Remove Examples folder and ignore it via .gitignore
Fonts not rendering
compiling with meson - src/AOSGUI does not exist
Can we plan to support Python too?
Website down?
Separate Base from modules
Update SDL2 module files and folder
PawGui Update to default to not allow coding in it
Remediate failure if font is not loaded
Scene and GameObject Collision system update
Renderer system fails after creating SDL child classes
Simplification Task: Remove raylib module from main editor
Simplification Task: Remove SFML module from main editor
Remove dll files from repo
Add LTS macro
Add delta timing to update function for branch object
Update file paths to proper slashing - not windows slashes
Add climits header
Uncomment init_gpe_master_itenary on main.cpp
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