df-mc/
Minecraft Bedrock Edition server software written in Go
USD raised
Recent activities
Attacks can bypass the last immunity tick
chunk.NetworkDecode fails when trying to decode levelchunk packets (version 8)
potentailly add a new field to the server config
Decorated Pots no longer match vanilla behaviour
Multiple bossbar support
feature: Snow Layer block missing
Crafting recipes are incomplete
Note block issue (Notes have saved)
Creative Inventory Handler Missing
Server crashes when using item.DisplayName()
panic: sync: WaitGroup is reused before previous Wait has returned
Fix custom items looking so big
world issue: panic: runtime error: index out of range [8] with length 8
implement cobweb block
Updating to v0.9.6 broke block state
fall damage when falling close to blocks
Show useful message such as command description, usage, etc when insufficient arguments given
Client not updated after cancelling HandlePlace event.
Splash and lingering potions don't behave exactly like vanilla
Save scheduled updates (pending ticks) to disk
Scheduled updates updating blocks on other layers
Process scheduled updates one-by-one
Implement automatic saving
Ability to modify command error message
Item mismatch on client side when trying to switch an item while consuming something
Implement UpdateQuery
Add back single command target
Sugarcane remains when water is removed
Implement HandleItemsCrafting
Explosion doesn't knock players if the player is on a non-full block
Use UpdateBlockSync for falling blocks
Bow still able to release after switched item slot
Implement Fishing Rod
Implement HandleItemRelease
Item doesnt immediately update with drag and drop enchant system
Start recording changes in a change log
Invisible Items
Option for removing XUIDs from player lists
Command enum type does not show up
Use the vanilla translation system for join, quit, and command error messages
Validation for sprinting/swimming
Make Arrow damage match Bedrock Edition
Attachable support for custom items
Various issues with the creative inventory
Implement vines
Items cannot be "damaged" as entities, through fire, cacti, or explosions
Vanilla Minecraft Feature Tracking
Items and experience orbs do not move when obstructed by blocks
Add support for 32-bit devices
Disconnecting in the Accept function breaks the server
Store unique IDs for entities
Implement support for the new actor storage format
Expose UI inventories to users
Allow customizing command error messages (and their format)
Write a bot to simplify the release process
Update which chunks entities are in immediately instead of once every tick
Implement some sort of floating inventory API
Player move method doesn't keep position locked, causing potential race conditions
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