FAForever/
The servercode for the Forged Alliance Forever lobby
USD raised
Recent activities
Queue pop timer rate calculation is wrong
Add localization key to notice messages
Matchmaking balancing seems broken
Game sometimes Starts to a black screen right before loading animation
Clients get disconnected if they search for a queue that is inactive
Error running RabbitMQ reconnect task
Possible to join TMM team when already in game/match launching state.
Unrank games that are mutual draw
Consider using msgspec library for structured message serialization
Replay looks missing at search while local replay file looks consistent
Send estimated wait time when joining a queue
sync tmm queues
Config is refreshed after `USE_UVLOOP` variable is checked
Coop leaderboards are broken: sim modded games counts
User agent metrics are wrong
Long delay in `game_launch` message
Remove one of the player info's sent on login
RuntimeError raised when running some tests on their own
Use the `flaky` package for flaky tests
Perform client time sync on login
Ladder/TMM Color Preference Chooser
Maximum precision for float serialization
Additional rabbitmq events
Prevent players with bad connections from joining the matchmaker
Matchmaker rating shown as 0
Matchmaker game timeout sometimes cancels the wrong game
Add casual "Mode of The Week" (MOTW) matchmaker
readme lacks information to setup a development environment
Add validity to `game_info` message
pre-commit-hooks moves changes into other changelist
Adjust global rating with ranked matchmaker games
Override visibility rules for moderators
Use string for faction in game launch message
Send game options in `game_launch` message for matchmaker games
Event Updates broken?
Infinite reconnect loop when you are banned
Remove password based login
Game title profanity filter
Game launch message should include the faf version
Fix incorrect global rating graph spikes
Game list sent on login sends all games, not just visible ones
Integration test flakiness
Add broadcasted info updates to RabbitMQ
Improve game lobby simulation in tests
Coop leaderboard entries with the same time are merged together
Rework coop leaderboards to show only the best time for each player
Rating service also creates default ratings
Commander kills reported to rabbitmq always zero
Games with bad unranked featured mods are not invalidataed
Fix queue pop time calculation for tmm queues
Restrict who can send invites
RFC: Take matchmaking requests from RabbitMQ
Implement rehosting
Unrecognized command Stats sending XML?
Malformed game stats
Better logging for malformed messages
PlayerOption sometimes sent with only one argument
Remove avatar related commands from protocol and tables from model
Add metrics for certain data structure sizes
Replace party `ready` check with match confirmation
Redesign party commands
Some ladder games are not being ranked
Things to change for a protocol v2
Server not sending data to all connections from 1 ip
Implement new leaderboard tables
[After TMM] Revise protocol documentation
Kick players spoofing their name or rating
Verify player data when games are hosted
Not all online players are reported
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