mapeditor/tiled





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Crash occurs with multiple iterations of instantiating TileMap objects via tiled.registerMapFormat. #4193
deadowl posted onGitHub
Describe the bug The initial load of the World file works as expected. Upon unload and any subsequent reload, Tiled crashes. If you uninstall and reinstall Tiled, the World file will load without issue. If you rename the World file to a filename not previously seen by Tiled, the World file will load without issue.
To Reproduce Steps to reproduce the behavior:
- Load world using an API registered map format.
- Unload the world.
- Reload the world.
- Tiled crashes
Expected behavior The world will load just as it did upon its initial load.
Specifications:
- OS: Windows 11
- Tiled Version: Reproduced on 1.11.0 and 1.11.2