mapeditor/tiled




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Define snapping behaviour on a class basis #3594
patchuby posted onGitHub
I currently have snapping disabled permanently as it's often more a hindrance with my use cases. I use non-aligned to grid tiles mostly for visual stuff. But for gameplay stuff (like trigger zones, doors, etc...) I use rectangles where I sometimes limit behaviour on a cell size basis (i.e grid) so snapping would be really useful to show on tiled what the zones will actually be in-game. Combined with the already existing request of being able to snap to the fine grid, this would increase by a significant amount the user-friendliness and versatility of Tiled (for my use cases anyways).