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Snapping objects between the fine grid divisions #3283
Macksaur posted onGitHub
Problem
I'm trying to support two workflows. 1) Convenient editing and placement of objects by snapping them to two divisions of the tile size and 2) More precise editing and placement of colliders (polygons) that sometimes require four divisions of the tile.
I find myself having to swap back/forth between two and four divisions often. I've noticed holding ctrl+shift
when dragging snaps to tiles themselves and holding ctrl
disables snap altogether but there is no way to snap between the fine grid divisions.
Goal
Add a modifier that allows snapping to double the precision of the fine grid divisions so that users don't have to edit their preferences so often when switching between editing tasks.