mapeditor/tiled
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Incorrect Width and Height when a Tile Collision shape is added in the Tile Collision Editor. #2028
roig posted onGitHub
Using tiled 1.2.0
I think it's a minor bug, but it's very confusing.
When you add a collision shape in the Tile Collision Editor the width and height are incorrect.
The main problem is that you see for example a big Rectangle (But the Object attributes Width and Height are not representing that big Rectangle). This inconsistency continues if you save the Tileset. In the .tsx the Rectangle width and height are 0.
:+1: